Validating Map Geometry
Running structural checks...
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L1
1–20 m. Ceilings, the roof and the levels above follow
Measurement mode
World axes (diagnostics)
Exterior: Advanced mode
Ground
Handles
Arrow style
Handle colour
Walls take floors and rooms with them
Performance
Automatic quality
Stats overlay
Ghosts
Game world around the site
Foliage
Look
Ghost
Materials
Game textures
Circle
Box
Edit
Clear
Game textures: not available yet
Ghosts are off
Full walls
Verts (corners)
Hide walls
Room
0: Exterior (Limbo)
Exterior
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Flip
Clear
X-ray
Update to latest design
Edit design
Hinge
Left
Right
Swing
In
Out
Colour of
Leaf
Frame
Glass
Metal
Threshold
As designed
Match storey
Terrain pad
Auto pad
Flatten enclosed area
Flatten anyway
Follow terrain
Fixed height
Drag erases
Walls
Floors
Ceilings
Roofs
Floor
Ceiling
Scope
Panel
Wall
Room
Build
Plaster & paint
Hide roofs
Advanced
Preset
Adjust
Tint
Export Options
Name
Texture density
2048 (full resolution)
1024 px/m
512 px/m
256 px/m
.ydr
.ytyp
Export as Zipped Object
Export World (YMAP/MLO)
World Position
Export .ymap
Save Scene
Load Scene
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